Professional Project
Vigor
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Project Summary
Vigor is a free to play, multiplayer looter shooter set in post-apocalyptic Norway. Available on consoles and PC.
My Role
Senior Game Designer
Impact & Responsibilities
- Game Design Leadership – Vigor: Led the Game Design discipline on Vigor with 5 designers reporting in, defining product vision and long-term creative direction across multiple seasons while stabilizing and refocusing the game's strategic trajectory.
- Weapon System Overhaul: Directed a comprehensive rework of the weapon system, improving combat balance and increasing overall player satisfaction.
- LiveOps Strategy & Seasonal Structure: Architected a recurring LiveOps framework aligned with retention, seasonal cadence, and long-term player engagement goals.
- Core Systems Ownership: Directed the evolution of foundational systems — including Crafting, Random Events, and the Donation HUB — strengthening progression depth and systemic cohesion.
- Battle Pass & Monetization Strategy: Redesigned Battle Pass progression and premium currency flow, improving completion rates and increasing monetization performance.
- Product Delivery Oversight: Owned execution quality across seasonal features and content releases, ensuring alignment between design vision, production scope, and delivery timelines.
- PC Experience Design: Contributed to the PC port by designing and iterating on settings architecture and control schemes tailored to PC players.
- Consumable Design: Finalized and balanced the Smoke Grenade consumable, defining gameplay behavior and tactical impact.
- Cross-Disciplinary Leadership: Acted as the central design authority across engineering, UI/UX, and QA, safeguarding design intent through implementation.
- Design Process & Standards: Elevated documentation practices and internal workflows, enabling clearer decision-making, faster iteration cycles, and improved team autonomy.