Professional Project
Zombero
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Project Summary
F2P Archero-like top-down action shooter focused on combat pacing, meta progression, and difficulty ramp quality.
My Role
Game Designer, Level Designer
Impact & Responsibilities
- World Creation: Designed 12 distinct biomes, each featuring 15+ arenas with unique themes, gameplay constraints, and encounter structures.
- Arena Balancing: Tuned all arenas across the game, defining difficulty curves, combat pacing, and enemy composition.
- Boss Systems Design: Developed 7 bosses (The Hatter, The Kraken, The Clown, Gravedigger, The Devil, Razorblade, The Contaminator) from concept to implementation, defining mechanics, behaviors, and combat patterns.
- Foes & Hazards Design: Created all new enemy types and environmental hazards introduced from World 6 onward.