Professional Project

game February 2021 – December 2022
Zombero

Project Summary

F2P Archero-like top-down action shooter focused on combat pacing, meta progression, and difficulty ramp quality.

Open project

My Role

Game Designer, Level Designer

Impact & Responsibilities

  • World Creation: Designed 12 distinct biomes, each featuring 15+ arenas with unique themes, gameplay constraints, and encounter structures.
  • Arena Balancing: Tuned all arenas across the game, defining difficulty curves, combat pacing, and enemy composition.
  • Boss Systems Design: Developed 7 bosses (The Hatter, The Kraken, The Clown, Gravedigger, The Devil, Razorblade, The Contaminator) from concept to implementation, defining mechanics, behaviors, and combat patterns.
  • Foes & Hazards Design: Created all new enemy types and environmental hazards introduced from World 6 onward.

Contact

Let’s build something meaningful.

Reach out for collaborations, consulting, or speaking opportunities.