Professional Project
Transport Tycoon Empire
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Project Summary
F2P mobile transport tycoon game.
My Role
Game Designer
Impact & Responsibilities
- Factory Design: Designed all production factories in the game, including 3D visual direction and user interface, ensuring functional clarity and strong thematic cohesion.
- Resource System Architecture: Built the complete resource system, defining production chains, generation times, costs, consumption rules, and interdependencies between resources.
- World Design: Created 9 visually distinct regions, defining their themes, atmosphere, terrain structure, environmental animations, and contract composition to deliver immersive and dynamic world.
- Contract & Progression Design: Designed the majority of contracts, including visual states and animations, and balanced progression to ensure smooth pacing across the game loop.
- Feature Ownership & Collaboration: Led features from concept to implementation, working closely with artists, engineers, and QA to ensure alignment, quality, and polished delivery.
- Asset Design: Designed 100+ vehicles and buildings, establishing clear visual identity, naming conventions, and rarity structure to support progression depth.
- UX Design: Created wireframes for multiple game menus in Figma, focusing on usability, information hierarchy, and player flow.
- In-Game Services System: Designed the in-game news and rewards distribution system from both player and admin perspectives, enabling efficient event communication and content delivery.
- LiveOps Framework: Built the LiveOps structure and event calendar, defining event types and cadence to maintain long-term engagement and balanced pacing.